Actions Shop
Actions are available to all avatars who have achieved a rank of Level 25 in The Arena. Each High Path also has Actions only available to disciples of that Path.
You need to purchase an action if you wish to use it in an action set but you only need to buy 1 of each different action. Then those actions you purchased will be available to you in the action set manager.
If you respec you will lose your actions and will need to purchase them again. You can sell ALL your actions and recover your gold by clicking the Sell button.
General
Attack Command
|
Orders your pet to attack your opponent. |
| Common |
| Battle Req.: |
Pet |
| Cooldown: |
1 turn |
Burning Powder
|
Reacts with your opponent's skin causing 1% of your starting health in fire damage for 4 turns and then explodes on the fifth turn causing 5% of your starting health in fire damage. *Skills like Dark Elf's Delight and Energy Drain can weaken you to the point your "starting health" is lowered when this action is used. |
| Uncommon |
| Cooldown: |
2 turns |
Charm of Foresight
|
Enhances the power of your inner eye allowing you to dodge and block 25% more of your opponent's attacks. |
| Vendor |
| Cooldown: |
0 turns |
Charm of Mental Acuity
|
Enhances your intellect by 6% for the rest of the battle. Please note that the use of this item is strictly banned from all standardized magical tests. |
| Uncommon |
| Cooldown: |
2 turns |
Charm of Summoning
|
Summons a small imp that will (hopefully) attack your opponent with its sharp claws and fire spells for 2 turns. The summoning exhausts you leaving you unable to critical hit for 1 turn. |
| Common |
| Cooldown: |
1 turn |
Combat Sense
|
Heightened senses add 20% to your chance to hit for 2 Turns. |
| Common |
| Cooldown: |
1 turn |
Counterattack
|
Executes an exquisite counter-attack when your opponent scores a Critical hit for 3 turns. |
| Rare |
| Battle Req.: |
Critical hit |
| Cooldown: |
3 turns |
Envenom
|
Applies the venom of a Phyrran King Snake to your blade poisoning your opponent for 7-25 damage on any hits for 3 turns. |
| Vendor |
| Battle Req.: |
Any hit |
| Cooldown: |
0 turns |
Haste Potion
|
Tasty and mystical drink that enhances your Speed by 5% for the duration of the battle and gives you a 50% chance of gaining an extra attack. |
| Vendor |
| Cooldown: |
0 turns |
Healing Potion
|
Magical elixir that restores 175-225 of your health. |
| Rare |
| Cooldown: |
3 turns |
Holy Hand Grenade
|
Toss a container that delicately separates oil of the damned and holy water causing them to mix and explode violently doing 150-300 damage to your opponent. |
| Uncommon |
| Cooldown: |
2 turns |
Pierce Armor
|
Concentrates your next weapon strike if it's a Critical hit to reduce your opponent's armor by 33% for the next 3 turns. |
| Uncommon |
| Battle Req.: |
Critical hit |
| Cooldown: |
2 turns |
Poison Gas
|
Opens a small vial containing poisonous gases that stun the opener. |
| Common |
| Cooldown: |
1 turn |
Rune of the Void
|
All Actions played this turn are swallowed by the Void. |
| Epic |
| Cooldown: |
4 turns |
Talisman of Death
|
Invokes a shade from beyond the grave to attack your opponent reducing their health by 15% of its current value. |
| Legendary |
| Cooldown: |
5 turns |
Talisman of Shielding
|
Creates an aura of protection around you increasing your armor by 750 for 2 turns. |
| Uncommon |
| Cooldown: |
2 turns |
Talisman of Spellshrouding
|
A powerful ward that shields you from magic for 2 turns. (Adds 30% to your Resistance for the first turn, 60% for the second turn.) |
| Rare |
| Cooldown: |
3 turns |
Yesub's Big Stick
|
Bash your opponent with Yesub's legendary fighting staff, dealing 1-300 physical damage and stunning your opponent 50% of the time. |
| Rare |
| Cooldown: |
3 turns |