| Weird Head Boy WINS |
Turn 8 |
EnterTheRed is hit by an explosion for 355 |
0 |
300 |
|
EnterTheRed gains two extra attacks and does 37 damage with a deadly strike |
10 |
300 |
|
EnterTheRed poisons Weird Head Boy for 121 |
10 |
337 |
|
Turn 7 |
Weird Head Boy hits EnterTheRed for 66 damage |
10 |
458 |
|
EnterTheRed is blocked by Weird Head Boy |
76 |
458 |
|
EnterTheRed is haunted losing 14 health |
76 |
458 |
|
EnterTheRed's pet attacks |
90 |
458 |
|
EnterTheRed poisons Weird Head Boy for 121 |
90 |
513 |
|
Turn 6 |
Weird Head Boy hits EnterTheRed for 63 damage |
90 |
634 |
|
Weird Head Boy dodges EnterTheRed |
153 |
634 |
|
EnterTheRed's armor is reduced by 125 |
153 |
634 |
|
Weird Head Boy critically hits EnterTheRed for 111 damage |
153 |
634 |
|
Weird Head Boy is poisoned |
264 |
634 |
|
EnterTheRed hits Weird Head Boy for 31 damage |
264 |
634 |
|
Weird Head Boy applies a bandage restoring 116 health |
264 |
665 |
|
Weird Head Boy is hit by an explosion for 376 |
264 |
549 |
|
EnterTheRed poisons Weird Head Boy for 121 |
264 |
925 |
|
Turn 5 |
EnterTheRed's armor is reduced by 156 |
264 |
1046 |
|
Weird Head Boy critically hits EnterTheRed for 91 damage |
264 |
1046 |
|
EnterTheRed hits Weird Head Boy for 30 damage |
355 |
1046 |
|
EnterTheRed is hit by an explosion for 188 |
355 |
1076 |
|
EnterTheRed is healed for 175 |
543 |
1076 |
|
EnterTheRed poisons Weird Head Boy for 121 |
368 |
1076 |
|
Turn 4 |
Weird Head Boy hits EnterTheRed for 63 damage |
368 |
1197 |
|
Weird Head Boy is poisoned |
431 |
1197 |
|
EnterTheRed hits Weird Head Boy for 41 damage |
431 |
1197 |
|
Weird Head Boy hits EnterTheRed for 51 damage |
431 |
1238 |
|
Weird Head Boy is poisoned |
482 |
1238 |
|
EnterTheRed hits Weird Head Boy for 30 damage |
482 |
1238 |
|
Weird Head Boy applies a bandage restoring 116 health |
482 |
1268 |
|
Talisman of Death was resisted by Weird Head Boy |
482 |
1152 |
|
EnterTheRed poisons Weird Head Boy for 73 |
482 |
1152 |
|
Turn 3 |
Weird Head Boy is poisoned |
482 |
1225 |
|
EnterTheRed hits Weird Head Boy for 40 damage |
482 |
1225 |
|
Weird Head Boy is poisoned |
482 |
1265 |
|
EnterTheRed hits Weird Head Boy for 38 damage |
482 |
1265 |
|
EnterTheRed's armor is reduced by 195 |
482 |
1303 |
|
Weird Head Boy critically hits EnterTheRed for 128 damage |
482 |
1303 |
|
EnterTheRed misses Weird Head Boy |
610 |
1303 |
|
Weird Head Boy is healed for 215 |
610 |
1303 |
|
EnterTheRed gains two extra attacks and does 37 damage with a deadly strike |
610 |
1088 |
|
EnterTheRed poisons Weird Head Boy for 24 |
610 |
1125 |
|
Turn 2 |
EnterTheRed's armor is reduced by 244 |
610 |
1149 |
|
Weird Head Boy critically hits EnterTheRed for 93 damage |
610 |
1149 |
|
EnterTheRed hits Weird Head Boy for 32 damage |
703 |
1149 |
|
Weird Head Boy hits EnterTheRed for 48 damage |
703 |
1181 |
|
Weird Head Boy dodges EnterTheRed |
751 |
1181 |
|
EnterTheRed is hit by an explosion for 449 |
751 |
1181 |
|
Weird Head Boy is hit by an explosion for 225 |
1200 |
1181 |
|
EnterTheRed poisons Weird Head Boy for 24 |
1200 |
1406 |
|
Turn 1 |
EnterTheRed's armor is reduced by 305 |
1200 |
1430 |
|
Weird Head Boy critically hits EnterTheRed for 89 damage |
1200 |
1430 |
|
Weird Head Boy is poisoned |
1289 |
1430 |
|
EnterTheRed hits Weird Head Boy for 23 damage |
1289 |
1430 |
|
EnterTheRed is haunted losing 227 health |
1289 |
1453 |
|
EnterTheRed is healed for 222 |
1516 |
1453 |
|
Weird Head Boy opens with Sledgehammer: Opener
Requires minimum Strength 100 and can't be Dual Wielding
Requires Edged or Blunt weapon
Adds 20% to Critical strike chance
Critical strikes Subtract 20% from opponent's armor |
1294 |
1453 |
|
EnterTheRed opens with Stinging Poison: Opener
Poison
Each application lasts 5 turns
60% chance of Poisoning opponent on successful hit
Damages opponent by (Precision / 4) per turn |
1294 |
1453 |
|